Kickstarter Update #11
“A goblyn by any other name would smell just as, ugh, gross. Why do I do this?!”
Vilhelm Shakespear probably
Putting the pen down is never easy. In fact this morning I reorganized the new 18 jinx into something that made more sense to me. But, if you were to ask my editor, Goblyn Market has been out of my hands for over two weeks! Done! Finito!
Of course I added another chapter on how to create and run affairs during that time. I just felt like a little more guidance would be welcome. This game does not play like your traditional dungeons and dragons role playing game. And I want to make it as accessible as possible!
Oh, I know these are supposed to be only one shots but I love continuity and rewarding growth. So I might have slipped in an experience table. And this is where my mistake originates and the mythology began to grow.
How do goblyns get rewarded? I knew the primacies were assigning debts as a way for the characters to pay their rent for living at the market. Why would you want to live in the market? Hmmm, good question. What if they had to. Yeah, their home world was overrun. A world called Nighttide flush with magic and a permanent twilight now in the clutches of the Others.
Spiral ad infinitum. When the dust settled magic from Nighttide had been labeled wyrd. Magical creatures from Nighttide were called wyrdlings. Goblins are half wyrdling. Ergo, goblins changed to goblyns. To become more powerful the Triarch can give the characters the gift of names. Goblyns can exchange those names for jinx, instincts, and raw power. However, they become easier to be bound as more folks know their true name.
All of this happened the day before I turned the over 70 page manuscript over to the editor. I shot a quick note to Will and asked if it was ok to change the title of the game. Thankfully he was on board because I know that little detail would have driven me crazy. I think it’s probably another 10 pages added in the last two weeks including this little tidbit:
Fairy Time
Being the Betwixt means the players are a part of at least two worlds. It also means they are between the realms as well. The passageways can affect time flow in strange ways in the Goblyn Market.
Time is both a focus and a misnomer. The Tootle Pip measures the danger of discovery. It only makes sense that it moves forward everytime the players go into the mortal world bringing attention to themselves.
How much time passes in the mortal world between market scenes is completely up to the escort and players. Most people are comfortable with the idea that one day passes in between.
However, there is no reason it can’t be an hour? Ten minutes? Four months? These are all acceptable answers. Future affairs will play with this idea of ‘time travel’ completing several tasks over the span of one night or one decade.
I’m not 100% all of the next steps. I’m sure there will be edits going back and forth, probably through the holidays here stateside. Formatting and art to be finalized. No doubt there will be unforeseen hiccups but nothing we won’t be able to handle.
Here’s to a finished product coming soon!