Party First: Twilight War
Fing it on Drivethru

The sun sets slowly on the horizon as fingers of ruddy light compete to turn the sky various shades of red. Dimly, it illuminates the world that you know, changed and shrouded by lengthening shadows. The line between what was safe and what was not, between the real and the unreal begins to fade away, even as you watch. Such is THE TWILIGHT WORLD….
Be forewarned: there are few happy endings in Party First.
In Party First, a group of players take on the roles of individuals living within the nation of the USRA in THE TWILIGHT WORLD set during the year 1985. THE TWILIGHT WORLD is similar to our own in some ways, but dramatically different in others. You may see some aspects that you recognize, and in most cases, it is by design. Other aspects will be more emphasized, dramatized, or horrific than the world you are familiar with.
The biggest difference you will see is that of the horrors of THE TWILIGHT WORLD. Monsters are real here. They are real, and at best humanity is nothing to them. In the scope of this universe, we are seen as ants. At worst, these monsters actively seek the end of all life in the world. The majority of humans have no idea what sort of horrors wait just outside their narrow scope of the world, and even the player characters themselves may only have the smallest inkling of the truth – at the start. As a story progresses the players will come face to face with the horrific truth and either overcome or, more likely, be mercilessly killed or driven mad by their newfound knowledge.
Party First: Twilight War takes the premise of the core Party First book in a new direction with focus on the world spanning cold war which has ground to a wary détente. While the public hopes that tensions between the East and West have cooled, those in the upper echelons know that it has merely shifted into that grey twilight between the known and unknown. Shadow actors and intelligence agents recruit, inform, sabotage and anything else they must do to ensure their side emerges victorious.
Decomissioned Disavowed Counteragent Red Herring Blues
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An intercepted Betamax cassette has proof of a governmental psychic soldier training program called Project Morning Star. Is it real or an elaborate subterfuge to crack the very foundation of the Party? Only the players can uncover the authenticity by infiltrating the heart of Rus’s military complex, The Citadel. They will unravel deeper mysteries and evade assassins all while staying one step ahead of the feared Central State Security.
Explore the Twilight World of the Party First RPG in this exciting new adventure. Decommisioned Disavowed Counteragent Red Herring Blues builds on the groundwork of the Party First core rules and 2022’s Twilight War sourcebook and blends them into a fast paced, 80s gritty game espionage and counteragents. Even better, it’s the second in a trilogy of stand-alone adventures which can also connect to tell the entire story of Project Morning Star if your players wish!
Longshot Behind the Radiation Curtain at the Commonwealth Casino
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A mysterious benefactor has bribed a destitute Black Watch commander to act as both escort and peacekeepers for a one-time reopening of the Commonwealth Casino. The event is highlighted by an auction for a Betamax casette rumored to expose the Rus government program called Project Morning Star. Criminals from around the globe are clocking to the resort hoping to be the highest bidder. In response, the Ministry has gathered a team to send undercover posing as interested buyers.
Explore the Twilight World of the Party First RPG in this exciting new adventure. Longshot Behind the Radiation Curtain at the Commonwealth Casino builds on groundwork of the Party First core rules and 2022’s Twilight War sourcebook and blends them into a fast paced, 80s nostalgia soaked spy heist. Even better, it’s the first in a trilogy of stand alone adventures which can also connect to tell the entire story of Project Morning Star if your players wish!
Read It and Weep
Find it on Itch.io

Tell stories of a shared hero through devious scenes dreamt up by your fellow narrators. Work together in this light mixture of competitive story telling using words from your favorite books chosen by the dreaded plot hole.
The Read It and Weep core system, made for Creators of Myth, is a micro game that strips away the larger quest into a cozy snippet of a pass time. Get together with 2-4 friends and snuggle up to chronicle a new legend. Everything you need is a good book.
Feed the Trees: An Adventure for Death Putt
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Every once and awhile a truly novel idea comes along. That’s what I found in a recent game jam called System Fictional. The goal is to create something that is bound by the rules of a game that does not exist. It gives you free license to make exactly the type of setting, adventure, or whatever that you want to see in the world. I’ve always wanted to make a wrestling game but after a lot research there is quite a few that are available. So, I went with my second favorite hobby of frisbee golf.
A chill wind pushes through the twisted orchard as bone white thorns thirst in the underbrush yearning for their yearly offerings. The thicket crowds a lonely metallic structure in an opening. Autumn leaves create a makeshift diaz for the creaking chains. A gothic emblazoned number eighteen is carved into the silvery band. The final frisbee disc golf basket for the inaugural Holle in One tournament.
Feed the Trees is an expression of what kind of adventure I would want to play. Scooby Doo type mystery crossed with frisbee golf simulation. Your character grows in skill to advance their way through sports tournaments, complete with a robust Rivalry System. Meanwhile you travel town to town exploring a world full of cultists, weird lore, and mystical prophecies. Free to peruse and if enough folks download it, I’ll put it on the list of games to make!
A Most Wicked Wig in Bonmont
Find it on Itch.io and RPG Drivethru.

A Most Wicked Wig in Bonmont is a hunt for Goblin Market now on sale on kickstarter. Goblin Market – Zinequest 4 by Gamenomicon — Kickstarter Suitable for two to four goblins with a wicked sense of humor.
The Goblin Market has appeared within the walls of Bonmont. A metropolitan Victorian city bisected by the major trade river Thimm in the grips of musical class warfare. On one side the wealthy fortify their diligence against temptation with classical hymns ringing from university to parliament. On the other side of the great Thimm, dock workers and music halls are possessed with catchy songs and theatrical displays.
The Night Queen has a plan to tip the scales and plunge this proud center of prudence into the depravity of dance!
Ere the Tootle Pip Strikes Thirteen
Find it on itch.io and RPG Drivethru.

This game is intended to be an introduction to the world building of Goblin Market. This is a solo journaling game using the Second Guess. Goblin Market is a fully functional multi-player RPG just getting launched on Kickstarter! All donations will go towards future editions.
Goblin Market – Zinequest 4 by Gamenomicon — Kickstarter
It is the Victorian Era and you are a goblin tasked with tempting mortals. The Night Queen demands her tributes before the Goblin Market once again transports to another city. Gather secrets, scheme temptations, and try not to get caught!
The Tootle Pip is the mystical clock tower measuring both time and the danger of discovery of the Goblin Market. At the stroke of thirteen the safe haven dissolves back into the veil. Any courtesan of the court caught in the mortal world is abandoned. Turned to stone by the next rising sun.
Mind Pops
Find it on itch.io and RPG Drivethru.

Mind Pops is an upcoming creation about those awful, awkward, and unbidden memories.
You are a REMnaut trying to prepare your host for their upcoming stressful engagement using a dream simulation. It is a game of balancing priorities. Increase your odds of succeeding in the dream by using tools of the trade like Mind Pops, Deja Reve, and Imagine Interobjects. However, the more you these actions the harder it is for your host to succeed in the waking world.
Mind Pops is for 2-4 willing participants brought kicking and screaming into daylight by the One Page RPG Jam.
Creators of Myth
Find it on itch.io UPDATED!!

Creators of Myth is a GMless TTRPG for three to five players telling a collaborative story to fuel their immortality. Introducing the Read It and Weep skill check system only using a book from home and your finger!
You are a muse. An ethereal embodiment of emotional inspiration. It is time, once again, to create a fable with your kin. You gain favor through the waning and waxing of your sibling’s power. While you may not be in harmony, the goal is the same. To tell a collaborative story to ignite the imagination of the mortals to fuel your immortality.
Goblin Market Ashcan Edition
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This is the first edition of Goblin Market Ashcan Edition. It has all you need to play. However, there is no art, descriptions, fully fleshed out gameplay flow charts.
The Night Queen is as close as they have ever been merging the goblin world with the mortal realm. The Victorian era is beset with starvation, greed, and titillation barely simmering beneath the surface of civility. However, there are those who walk amongst the mortal populace with the potential to right the sinking ship of humanity. It is up to the players to corrupt those destined few. To create a twisted reality spawned from the most grim fairy tales.
48 pages including Character, City, and Quarry Sheets. Four page essay on how to play an R Rated game while keeping it PG. Plus, six brief snippets to tell a yarn and two premade one-shot adventures!
Published by Paroxysm by Design
Read It and Weep
Find it on Itch.io
Feed the Trees: An Adventure for Death Putt
Find it on Itch.io
A Most Wicket Wig in Bonmont
Find it on Itch.io and RPG Drivethru.
Ere the Tootle Pip Strikes Thirteen
Find it on itch.io and RPG Drivethru.
Mind Pops
Find it on itch.io and RPG Drivethru.
Goblin Market
Find it on itch.io
Historical Postmortem: Edgar Allen Poe Edition
Find it on itch.io or RPG Drivethru
Muse Ex Machina
Find it on itch.io or RPG Drivethru
Published by Gamenomicon
Party First: Twilight War Rulebook
Longshot Behind the Radiation Curtain at the Commonwealth Casino
Decommisioned Disavowed Counteragent Red Herring Blues
Party First: The Butcher, the Baker, the Drekavac Maker
Coming Soon! Party First: Twilight War
Historical Postmortem: Edgar Allen Poe Edition

It’s 1849 in the port town of Baltimore on the East coast of the Americas. You’re a detective brought in to solve the case of a missing man. A popular author, known for fits of the grandiose, was last seen bolting from his home into the fog shrouded streets. Something feels eerily familiar as the investigation becomes a race between your fracturing sanity and the truth.
“I became insane, with long intervals of horrible sanity.”
Edgar Allan Poe
This is a solo journaling RPG. All you need is a pencil and a d20. Created for the Edgar Allen Poe game jam on itch.io. Uses the Second Guess System by William Lentz
Muse Ex Machina

You are a muse tasked to coax a legend from the pen of a mortal. A new hero or heroine destined to battle the Furies during the end times. Agents of the Furies snip at the strings of fate hoping to drown the myths in the seas of antiquity. It is a race to inspire a legendary tale into reality before it is the end of an era.
Muse Ex Machina is a solo journaling/sketching RPG. All you need is a pencil, markers, and a d20.
Uses the Second Guess System by William Lentz